![]() For example, you can add height or fringe on the map settings, but set the texture only on the tileset settings. But if something is set on the tileset settings but not on the map's, it will stay for the map's. On the other hand, anything the map setting says that is different from the tileset's, the map's will be the one used. The main difference is that doing so in the Tileset will affect everywhere the tileset is used on, while on the map it will only affect that specific map. You can set this for the tiles themselves on either the Tilesets tab on the database, or on the settings of the map itself. This is just one idea, but many more can be had.Īdd the extension plugin on the plugin manager, bellow the actual mv3d or mz3d. The idea that gave birth to this was so that a wall tile put on layer 2 would be able to be set as with fringe, basically having a set of wall floating above the ground and turning a passage into a doorway. Take advantage of this, or set the regionto affect layer 1 and overwrite even them. ![]() With how it is coded, tiles set with a different configuration on layer 1 can bypass the changes of the region.You can also make regions affect other layers too, not just layer 1. ![]() With the proper notetag, set on the tileset or even on the map, the tile can be rendered on the map differently depending on the layer it is added on.This small extension I made is supposed to change this. Layers in MV3D/MZ3D usually only affects one thing: regions only affect tiles on layer 1. RPG Maker MZ re-introduced layers (technically they were already in MV, but not controllable to the level MZ allows), thus this extension was tested mostly on MZ. Despite still being in development, it allows you to, withing certain limitations of the engine, turn your games into 3d ones. And if it still works the same, layered tile configurations overcome the original region ones, meaning you would still need this plugin's region configurations for overcoming those.Ĭutievirus' MV3D for RPG Maker MV, and on the same way MZ3D for MZ, is in my opinion a great addition for RPG Maker. This extension was not tested on those yet.Īlso keep in mind, from 7.0 onwards they have a native way to set region configurations per layer.īut not tile configurations, like this one does. MV3d and MZ3D had a recent update, at the time of writing to version 7.2
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